Some more iPhone SDK tips and tricks

April 8th, 2009 by Richard Leave a reply »

In working on an update to one of my applications on the Apple iPhone I thought I’d share another quick tip.

I found on a blog and it works brilliantly,  to make rounded corners on any UIImage.

ImageManipulator.h

@interface ImageManipulator : NSObject {
}
+(UIImage *)makeRoundCornerImage:(UIImage*)img :( int) cornerWidth :( int) cornerHeight;
@end

ImageManipulator.m

#import "ImageManipulator.h"

@implementation ImageManipulator

static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
{
    float fw, fh;
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, rect);
        return;
    }
    CGContextSaveGState(context);
    CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
    CGContextScaleCTM (context, ovalWidth, ovalHeight);
    fw = CGRectGetWidth (rect) / ovalWidth;
    fh = CGRectGetHeight (rect) / ovalHeight;
    CGContextMoveToPoint(context, fw, fh/2);
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
    CGContextClosePath(context);
    CGContextRestoreGState(context);
}

+(UIImage *)makeRoundCornerImage : (UIImage*) img : (int) cornerWidth : (int) cornerHeight
{
	UIImage * newImage = nil;

	if( nil != img)
	{
		NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
		int w = img.size.width;
		int h = img.size.height;

		CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
		CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);

		CGContextBeginPath(context);
		CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
		addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
		CGContextClosePath(context);
		CGContextClip(context);

		CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);

		CGImageRef imageMasked = CGBitmapContextCreateImage(context);
		CGContextRelease(context);
		CGColorSpaceRelease(colorSpace);
		[img release];

		newImage = [[UIImage imageWithCGImage:imageMasked] retain];
		CGImageRelease(imageMasked);

		[pool release];
	}

    return newImage;
}

@end

Just call the static method makeRoundCornerImage and pass your image to have the image rounded off the way you want.

For example

UIImage *imageFromFile = [UIImage imageNamed:@"myimage.png"];
imageFromFile = [ImageManipulator makeRoundCornerImage:imageFromFile : 20 : 20];

Note that you do need the CoreGraphics framework for this to compile.

More information can be found at the blog post link above.

The second tip is to load a remote image over the web and display it in a UIImageView object.

Create the following method in your interface

-(UIImage*) newUIImageWithURLString:(NSString*)urlString
{
	return [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]]];
}

Then call the following

UIImage *myImage = [self newUIImageWithURLString:@"http://url.to/image.jpg"];

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